![]() I'm not exactly sure what the reason for that happening is, but I'm investigating. When you exit a game while capturing ddraw or dx8, the game will crash. I will implement 16bit R5G6R5 and 16bit A1R5G5B5 in the future (as well as maybe exotic 8bit), if requested I will try to speed up my efforts (being a bit lazy as usual). At the moment the only accepted color format of the framebuffer is 32bit X8R8G8B8. ![]() I finally came around to implement DX8 capture \o/.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |